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Jonas Durão

3D Artist

📍  Rio de Janeiro - Brazil

🟢  Open to work

3DS Max
Zbrush
Leadership
Client Management
Planning
Coordination
Substance Painter
Photoshop
Figma
Unity 3D
Marmoset
AI integration

About

Hello! I'm a 3D artist with 6 years of experience in creating high-quality, optimized assets for games. My expertise includes concepting, modeling, texturing and implementing for platforms like PC, console, mobile and VR. I’m also skilled in roles as a Tech Artist, Graphic Designer and Art Manager—truly a jack of all trades.

Education

Diploma in Video Game Design & Animation
TORONTO FILM SCHOOL - TORONTO, CA - 2017

Bachelor’s in Media and Advertising

VEIGA DE ALMEIDA UNIVERSITY | RIO DE JANEIRO, BR - 2013

Experience

Lead Artist | PIXIE META

Oct 2025 – Jun 2026

  • Directed the project's visual vision, establishing art standards, documentation, and production pipelines to ensure consistency across all assets.

  • Led and mentored the art team, planning production, reviewing deliverables   and collaborating with design, engineering, and production teams.

  • Researched and implemented AI-assisted art workflows to accelerate asset creation while maintaining artistic quality and creative control.

Art Director | OPS GAME STUDIO

May 2025 – Oct 2025

  • Defined the game's visual direction and maintained artistic consistency across all content.

  • Led the art team, prioritizing production, mentoring artists, and collaborating with design and development teams.

  • Managed documentation, outsourcing, asset approvals, and production planning while supporting marketing initiatives.

3D Generalist | BLUE GRAVITY STUDIOS

Feb 2024 – Feb 2025

  • Produced stylized game-ready characters, props, vehicles, and environments from concept to implementation.

  • Delivered complete asset production including modeling, retopology,                  UV mapping, baking, and PBR texturing.

  • Built modular environments and integrated optimized assets into Unity         using prefabs, shaders, and procedural solutions.

3D Artist | MINIMOL GAMES

Aug 2019 – May 2023

  • Created concepts and game-ready 3D characters, props, weapons, and environments for multiple published titles.

  • Executed the full asset pipeline, including modeling, UV mapping, baking,        PBR texturing, and Unity implementation.

  • Collaborated with artists and technical teams to develop optimized assets, shaders, particles, and modular systems.

Project Manager | AURON STUDIO

Jun 2025 – Nov 2025

  • Managed multiple UI/UX projects for indie and mid-sized game studios from planning through final delivery.

  • Coordinated communication between clients and multidisciplinary teams, translating feedback into clear production tasks.

  • Oversaw schedules, resources, and the delivery of wireframes, prototypes,      and final UI assets while ensuring quality and usability.

3D Artist | OPS GAME STUDIO

Feb 2025 – Oct 2025

  • Created game-ready characters, props, vehicles, and environments from concept through final implementation.

  • Executed the complete 3D asset pipeline, including modeling, UV mapping, baking, and PBR texturing.

  • Implemented assets in Unity, developing modular environments, shaders, particles, and optimized production workflows.

Art Manager | MINIMOL GAMES

Jun 2023 – Jan 2024

  • Managed multiple artists and projects, coordinating schedules, priorities          and production pipelines.

  • Mentored the art team through regular planning sessions, reviews, and creative feedback.

  • Prepared production assets and client deliverables while ensuring quality across all stages of development.

Digital Designer Coordinator | PM&LEAN

Jul 2019 – Dec 2020

  • Created presentations, videos, and visual communication materials for corporate clients and internal initiatives.

  • Coordinated multiple creative projects, managing production schedules, deliverables, and team workflows.

  • Contributed 3D assets and Unity implementation alongside graphic design      and multimedia production.

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Resume

Email 

Social Media

  • icon-artstation
  • LinkedIn
  • GitHub
  • Facebook

Characters

Props

Environments

Published Games

With 6 years working at the video game industry, I now have more than 30 titles shipped, working mainly as 3D Artist but also as Concept Artist, Technical Artist, Environment Artist and 2D Artist. Here some of them: 

© 2018 by Jonas Durao. Made with Wix.com

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