Jonas Durão
3D Artist


Jonas Durão
3D Artist
📍 Rio de Janeiro - Brazil
🟢 Open to work
About
Hello! I'm a 3D artist with 6 years of experience in creating high-quality, optimized assets for games. My expertise includes concepting, modeling, texturing and implementing for platforms like PC, console, mobile and VR. I’m also skilled in roles as a Tech Artist, Graphic Designer and Art Manager—truly a jack of all trades.
Education
Diploma in Video Game Design & Animation
TORONTO FILM SCHOOL - TORONTO, CA - 2017
Bachelor’s in Media and Advertising
VEIGA DE ALMEIDA UNIVERSITY | RIO DE JANEIRO, BR - 2013
Experience
Lead Artist | PIXIE META
Oct 2025 – Jun 2026
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Directed the project's visual vision, establishing art standards, documentation, and production pipelines to ensure consistency across all assets.
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Led and mentored the art team, planning production, reviewing deliverables and collaborating with design, engineering, and production teams.
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Researched and implemented AI-assisted art workflows to accelerate asset creation while maintaining artistic quality and creative control.
Art Director | OPS GAME STUDIO
May 2025 – Oct 2025
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Defined the game's visual direction and maintained artistic consistency across all content.
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Led the art team, prioritizing production, mentoring artists, and collaborating with design and development teams.
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Managed documentation, outsourcing, asset approvals, and production planning while supporting marketing initiatives.
3D Generalist | BLUE GRAVITY STUDIOS
Feb 2024 – Feb 2025
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Produced stylized game-ready characters, props, vehicles, and environments from concept to implementation.
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Delivered complete asset production including modeling, retopology, UV mapping, baking, and PBR texturing.
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Built modular environments and integrated optimized assets into Unity using prefabs, shaders, and procedural solutions.
3D Artist | MINIMOL GAMES
Aug 2019 – May 2023
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Created concepts and game-ready 3D characters, props, weapons, and environments for multiple published titles.
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Executed the full asset pipeline, including modeling, UV mapping, baking, PBR texturing, and Unity implementation.
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Collaborated with artists and technical teams to develop optimized assets, shaders, particles, and modular systems.
Project Manager | AURON STUDIO
Jun 2025 – Nov 2025
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Managed multiple UI/UX projects for indie and mid-sized game studios from planning through final delivery.
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Coordinated communication between clients and multidisciplinary teams, translating feedback into clear production tasks.
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Oversaw schedules, resources, and the delivery of wireframes, prototypes, and final UI assets while ensuring quality and usability.
3D Artist | OPS GAME STUDIO
Feb 2025 – Oct 2025
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Created game-ready characters, props, vehicles, and environments from concept through final implementation.
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Executed the complete 3D asset pipeline, including modeling, UV mapping, baking, and PBR texturing.
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Implemented assets in Unity, developing modular environments, shaders, particles, and optimized production workflows.
Art Manager | MINIMOL GAMES
Jun 2023 – Jan 2024
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Managed multiple artists and projects, coordinating schedules, priorities and production pipelines.
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Mentored the art team through regular planning sessions, reviews, and creative feedback.
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Prepared production assets and client deliverables while ensuring quality across all stages of development.
Digital Designer Coordinator | PM&LEAN
Jul 2019 – Dec 2020
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Created presentations, videos, and visual communication materials for corporate clients and internal initiatives.
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Coordinated multiple creative projects, managing production schedules, deliverables, and team workflows.
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Contributed 3D assets and Unity implementation alongside graphic design and multimedia production.















































































